Thoughtpick: A unique perspective of the Web and social media...
A unique perspective of the Web and social media...

August 27, 2009

Anonymous Atheists, Christian Evangelists & Mosques in Second Life… Spam?

“Have you met my friend?” A question asked too often at malls in the Midwest yet now, it carries a totally different meaning in the post-Facebook world. Muslim and Christian Evangelist of all shades and colors, who includes you: early Sunday morning door-knocking Jehovah’s witness, have been making our life more colorful by stopping the normal flow of our lives at malls, schools, and even at our own home with attempts to salvage our souls. Now they have gone digital and with a zeal.

The Holy Book in my right and a mouse in the left?

The mating of religion and social media seems like a perfect match but is it? Let me extrapolate; Evangelists are always striving to save as many people as they can, why else would they go to the depth of the Amazon spending decades trying to convert some reclusive tribe. Therefore, tools that enable them to reach a wider audience would surely be of an interest to them. The internet is one of those tools, and social media is definitely where the people are at. So in recent years, we have been seeing many examples “religious” people using social networks to further their cause. Popular ministers such as Rick Warren and Joel Osteen have about 30,000 followers each. You can even find people as important as His Holiness on the web.

The Muslim’s won’t be outdone either!

Christians aren’t the only faith group embracing social media; all of them are. If you went to the Middle East Island in Second Life last week you would have been greeted by this lovely invitation.

Invitation to the lecture

Invitation To The Lecture

This is an invitation to a lecture presented by the Commission for the Promotion of Virtue and the Prevention of Vice, they are the same people that banned cats, dogs and the color red. The lecture commemorated Ramadan, the holy month of fasting for Muslims, and encouraged the denizens to bask in the holiness of the month. The community that is hosting the lecture in their own virtual estate proudly boasts being able to “revert” 7 people from the United States to Islam when they visited the mosques. Online evangelism is hardly as passive as this lecture makes it seem! Religious people are taking a trick out of their playbook and being more proactive in their activities in the virtual world. So instead of waiting for people with similar interests to flock to their virtual Meccas, they are going out soliciting con(re)verts.

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July 28, 2009

Is Religion, Stereotyping or Strategies Holding Down XBox, Wii and PlayStation in the Middle East?

Video games are on the list of the most popular mainstream media, which makes up an important percentage of social activity for a considerable portion of youngsters worldwide. The Middle East region is no exception; video games are as popular in the region as it is anywhere else in the world despite the minimal support/focus of the major hardware players Nintendo, Sony and Microsoft. Their lack of interest in the region – so far – keeps the doors open for piracy to nourish and dominate the regional video games industry. For instance, almost every Nintendo Wii in Saudi Arabia is modified with a special chip to allow the machine to play pirated games that cost 3$ to 8$ in comparison to the original games costing around $80 – $100 in the region – even higher than their prices in many western countries -.

Quraish Arabic Video Game

Quraish Arabic Video Game

Is price the issue here?

Partially yes, but not for the entire region. We have to bear in mind that countries in the Middle East differ substantially in their income levels. There are the richer Gulf countries where people’s income rivals the income of European countries, and there are other countries which are not rich at all and where people’s incomes are much lower. Both cases can be treated differently with a proper distributor from the major hardware players. The answer maybe an adequate price point for original content that fits these markets. Rotana, the biggest Arabic music producer and distributor figured it out, and provided an excellent model of pricing for their music productions that left little room for piracy. The same can apply to video games.

Localized content and cultural conflicts…

Pricing is not the only barrier holding up the growth of video games in the Middle East. Other major factors include language, localized content and cultural barriers. Wall-E, a game built based on the popular animated film produced in 2008, has been the first world game to be localized for the Middle East. We are talking here about a single game which received very poor reviews and considerable criticism. The fact is that localization of games for this market is very minimal, thus leaving out a big pool of people who simply find it hard to understand English.

On the other hand, the Arabic culture and heritage is rarely portrayed the right way in video games produced in the west. That is understandable in a way because it may not be easy for one to reflect the right cultural heritage of another nation especially when they don’t have to – games produced are usually targeted for western audience -. Beside stereotyping (Delta Force) and oriental-ism (Aladdin), there are no real Arabic characters that would get video game players in the region to relate to. It’s gotten even worse, because – like in Hollywood – major video games that incorporate Arabic characters are usually based on recent Middle Eastern conflicts and thus depicting Arabs as enemies and terrorists!

Local video games productions strike back!

The offensive portrayal of Arabs in some Western video games has triggered local Arab production companies to come up with their own version of video games to protect their identity and perspective of the state of affairs of the regional conflicts. Afkar Media, a Syrian company, has already produced different games with nationalism streak: Under Ash, a political game that tells the story of the first intifada from the Palestinian perspective. Under Siege, is another political game that tells the story of a Palestinian family and their struggle during the second intifada (1999-2002). Quraish, the first Arabic 3D real strategy game (RTS), tracks the origins of Islam in the desert of Arabic 590 A.C.

Big potential…

With the population of the Middle East approaching 300 million, there is a big market for localized and focused video games. High rate of illegal software use may be an obstacle, but it can be worked out with proper strategies if there is a good will to penetrate the Middle Eastern market. Local offices or partnerships with local development companies can also help in delivering some good quality content. Relatively cost-effective and skilled labor is also available in the region especially in Jordan and Egypt.

Is piracy really what’s preventing Nintendo, Sony and Microsoft from taking the full advantage of the market? Is it a strategic decision – or lack of it – to hold off targeting the M.E.? Or is it the lack of consideration of the religious and cultural differences between the East and the West?

July 6, 2009

Social Media: The New Path to World Peace & An End to Racism?

Will world peace always be a “Utopian” dream? Is open unrestricted communication, amongst different cultures and across unlimited boarders, the way to  achieve world peace? Are social media platforms and services slowly paving the path to a better, more peaceful tomorrow for all?

World peace is a concept which all religions call for and yet seems to be almost unachievable taking into consideration the vast variety of global issues and world wide problems we are facing every single day at an incremental rate!

In theory, world peace is “an ideal of freedom, peace, and happiness among and within all nations and/or peoples. It is the professed ambition of many past and present world leaders.” Leaders aside, there seems to be a great power which accompanies a greater responsibility when it comes to nations and their peoples. Enter the role of social media.

Twitter Visitors Country Rank

Twitter Visitors Country Rank

Through monitoring my followers’ updates, I was quite shocked to find out that probably all of their tweets were utterly unbiased and even more so of an understanding and forgiving nature. Most of my followers actively try, continuously, to spread advice, tips and words of love, peace, awareness, motivation and unity although their ages, ethnicity, race, backgrounds, social status, traditions and country of origin may widely differ.

I was intrigued to find out more, therefore, through Twitter search, I made an effort to look for some of the global controversial topics using keyword search in efforts to see if what my followers are doing applies to every other Twitter user or not.

I searched a few hundred tweets for certain sensitive and racist keywords and our humble results were impressive: